How to make a decent Batman game
I just finished what is quite easily the best Batman video game ever made. This, of course, is not hard to say. I could have played a remake of Shenmue where the main character was replaced by Batman, asking for directions to sailor hangouts for hours on end, and that would have been better than just about any other game to carry the Caped Crusader’s name.
The game in question is Batman: Arkham Asylum. I’m a little late to the party on this one, but then again, I’m also relatively new to the PlayStation 3. It’s got almost everything a Batman fan might be looking for: atmosphere, suspense, the best Bat-gadgets, lots of great villains, and perhaps most importantly, good gameplay. Wrap it all up with a good story and you’ve got a recipe for some serious escapism.

His hate will become yours.
The game begins with Batman hauling the Joker back to Gotham’s infamous Arkham Asylum. With Jim Gordon in tow, you help escort your nemesis back to his cell… but you get the feeling that this is just all too easy, and the Joker is in far too high spirits — even for him. Before you know it, all hell breaks loose, Joker takes over the show, and now you’re forced to play by his rules if you want to save the day. Along the way, you’ll run into other members of the rogue’s gallery, including the likes of Harley Quinn, Bane, Scarecrow, and Poison Ivy. The plot has plenty of twists and turns, and I’d hate to spoil them for those who haven’t played yet. To serve as a fun distraction, the Riddler has created a massive Easter egg hunt across Arkham Island, in which you can solve lots of different riddles along the way.
You’re also bound to love the voice acting if you, like me, were a huge fan of Batman: The Animated Series, as most of the characters are voiced by the same folks who worked on the show. This includes Kevin Conroy’s Batman, Arleen Sorkin’s Harley Quinn, and yes, Mark Hamill’s superb Joker. Without him, I doubt anyone would have taken the Joker seriously as the main villain… and if you can’t do that, then you might as well ditch the whole project.
The thing that makes Arkham Asylum truly great, though, is the gameplay. There’s elements of exploration, stealth, and hand-to-hand combat, and it’s seamlessly done. I’m a huge fan of stealth-based games (especially the Metal Gear and Syphon Filter series), so it’s a natural fit to have Batman’s tendency to stay hidden finally be brought into a video game. Nothing is more satisfying than using stealth to intimidate a room full of armed thugs, picking them off one by one and listening to them become more and more frazzled. Sometimes, though, you will walk right into a trap and have to fight your way through a dozen or so guys. That’s where the simple fighting system comes in. Rather than be like the slew of Spider-man games we’ve seen over the years that require you to memorize button combinations in similar situations, Arkham Asylum just uses the buttons to attack, dodge, stun, and counter your enemies. The game is mostly linear in its presentation, but I never felt that the designers were holding my hand the whole way, either. When another scenario opens up, you know what’s gotta be done, and you go on to it.
From time to time, though, things get clunky. The over-the-shoulder view isn’t implemented as well as in some games, and Batman’s walk seems stiffer than that suit probably allow. Still, these are the kind of things you can overlook once you get sucked in, and that won’t take long. Before you know it, you’re looking back on a string of heroic feats, and can’t help but grin when you say, “I’m the Goddamn Batman.”

DUN DUN
Can’t wait for the sequel, Arkham City, which seems to deal with the aftermath of the events on the island. The Joker will be back, but I’m pumped to see where Hugo Strange, Two Face, Catwoman, and hopefully the likes of Mr. Freeze or the Riddler will fit into the mix. I’m sure I’ll be picking it up when it’s out in October.




